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metal-shader-expert
metal-shader-expert - Skill Dossier

metal-shader-expert
20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.
AI & Machine Learning
#metal#shaders#gpu#pbr#apple
Allowed Tools
ReadWriteEditBash(xcrun:*metal:*metallib:*)mcp__firecrawl__firecrawl_searchWebFetch
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Coming in Spring 2026 Beta
WinDAGs will match this skill automatically. Then ask:
"Use metal-shader-expert to help me build..."
Request Early Access