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sound-engineer
sound-engineer - Skill Dossier

sound-engineer
Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design.
Design & Creative
#audio#spatial#wwise#fmod#game-audio
Allowed Tools
ReadWriteEditBash(python:*node:*npm:*ffmpeg:*)mcp__firecrawl__firecrawl_searchWebFetchmcp__ElevenLabs__text_to_sound_effects
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Coming in Spring 2026 Beta
WinDAGs will match this skill automatically. Then ask:
"Use sound-engineer to help me build..."
Request Early Access